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- Path: washington.nwlink.com!bedii
- From: bedii@nwlink.com (Bruce Durocher II)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: Fractal compression for Amiga?
- Date: 24 Mar 1996 17:18:33 GMT
- Organization: Northwest Link
- Distribution: world
- Message-ID: <4j4059$h1m@texas.nwlink.com>
- References: <472.6656T105T1583@mbox200.swipnet.se> <19960324.64D480.1461@ak060.du.pipex.com>
- NNTP-Posting-Host: nwlink.com
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-
- Mathew Hendry (m.hendry@dial.pipex.com) wrote:
-
- : No. The problem is that the algorithms usually referred to as fractal
- : compression are patented by Michael Barnsley (the author of some books on
- : fractals and chaotic systems, which you may have seen), who has a company set
- : up around them (I can't remember the name of the company offhand).
-
- I think you are speaking of Iterated (spelling?) Systems of
- Waycross, GA. When I was a purchasing agent I spoke to them *many* times
- trying to convince them to do an Amiga version. They seem to think that
- Macs do more with graphics, and are working on a Mac version...
-
- : Licences
- : are very expensive, and in any case the algorithms are so slow that they are
- : not really of use for most purposes. Look in the FAQs for comp.compression to
- : see just how slow they really are.
-
- I gather that their chip-based version is very fast, but very
- expensive--and currently only exists for Intel-based systems...
-
-